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ICS 280: Non-Traditional User Interfaces[Intro] | [Personnel] | [Times] | [Readings] | [Schedule] |
Recent years have seen the emergence of a variety of systems exploiting novel approaches to interaction. The primary feature of these systems is their attempt to capitalise on a new range of human skills and abilities, beyond the visual and linguistic skills that characterise traditional user experiences. These include physical skills, spatial skills and social skills -- the skills that we rely on as we act and move around in the everyday world. Under banners such as "ubiquitous computing," "tangible interfaces," "augmented reality," and "wearable computing," these new approaches to interaction challenge many of our traditional assumptions.
This class will explore the issues surrounding the design, implementation and evaluation of these systems. We'll look at classic designs, general trends, implementation issues, and at the foundational issues that underpin these new developments. How does interaction with these systems differ from conventional models? What conceptual models should we use to describe them? What design concerns drive the new approaches? What technical problems do we encounter when we try to build them?
The class will be based partly on lectures and partly on discussions around student presentations taken from the readings.
The class meets on Tuesdays and Thursdays from 3:00 to 4:20 in CS 219 during the spring quarter.